![]() Plus, some magic items “regain XdX charges daily at dawn, and the system currently has no way to know what you might have rolled, so it has no idea how many charges to restore. It is worth doing that programming though because at some point in the future the system might eventually do that stuff for us. For now we have to be responsible for maintaining our own stuff as players. ![]() The character sheet has absolutely no idea when “Dawn” is in your game, there is no clock or anything that the DM can adjust. Then I changed it all to "dawn" and the only way I can see to reset the charges is to go in to the item and uncheck "charges." Which is how it works when I had "Long rest" too. So I went through the process and at first I tried "Long Rest" but that didn't. Go to the Character sheet, refresh the page and check to see if it worked. Scroll down until you see “spells,” click the plus sign and then click “Add Spell.” Put the name of the spell you want the item to cast in the “Spell Name” field, in this case “Earth Tremor,” For “Min - Max Spell Charges” put “1” in both fields, for “Cast at Spell Level” put “2.” SAVE!!!! Under “Additional Information” check the box that says “Has Charges” under “Number of Charges” put “1,” under “Charge Reset Condition” put “Dawn” (most magic items use “dawn” most feats or class features use “long rest”) under “Charge Reset Description” put “This Magic dulcimer regains it’s charge each day daily at dawn.” SAVE!!!! Or at least make sure it says it is Attunable by anyone who can play a dulcimer. Under “Basic Information” make sure that if there is Required Attunement, make sure that the “Attunement Description” is blank so that any character can use the device. ![]() In the homebrew generator for your item, follow these steps: Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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